ActiveX ñ íóëÿ

         

Ôàéë TestMyCtrl.cpp


// TestMyCtrl.cpp : Defines the class behaviors for the application.

//

#include "stdafx.h"

#include "TestMyCtrl.h"

#include "TestMyCtrlDlg.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

/////////////////////////////////////////////////////////////////////////////

// CTestMyCtrlApp

BEGIN_MESSAGE_MAP(CTestMyCtrlApp, CWinApp)

            //{{AFX_MSG_MAP(CTestMyCtrlApp)

                        // NOTE - the ClassWizard will add and remove mapping macros here.

                        //    DO NOT EDIT what you see in these blocks of generated code!



            //}}AFX_MSG

            ON_COMMAND(ID_HELP, CWinApp::OnHelp)

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// CTestMyCtrlApp construction

CTestMyCtrlApp::CTestMyCtrlApp()

{

            // TODO: add construction code here,

            // Place all significant initialization in InitInstance

}

/////////////////////////////////////////////////////////////////////////////

// The one and only CTestMyCtrlApp object

CTestMyCtrlApp theApp;

/////////////////////////////////////////////////////////////////////////////

// CTestMyCtrlApp initialization

BOOL CTestMyCtrlApp::InitInstance()

{

            AfxEnableControlContainer();

            // Standard initialization

            // If you are not using these features and wish to reduce the size

            //  of your final executable, you should remove from the following

            //  the specific initialization routines you do not need.

#ifdef _AFXDLL

            Enable3dControls();                            // Call this when using MFC in a shared DLL

#else

            Enable3dControlsStatic();      // Call this when linking to MFC statically

#endif

            CTestMyCtrlDlg dlg;

            m_pMainWnd = &dlg;

            int nResponse = dlg.DoModal();

            if (nResponse == IDOK)

            {

                        // TODO: Place code here to handle when the dialog is

                        //  dismissed with OK

            }

            else if (nResponse == IDCANCEL)

            {

                        // TODO: Place code here to handle when the dialog is

                        //  dismissed with Cancel

            }

            // Since the dialog has been closed, return FALSE so that we exit the

            //  application, rather than start the application's message pump.

            return FALSE;

}



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